﻿package Classes.Weapons.Rockets{
	import Classes.Utils.*;
	
	public class Hellfire extends Rocket{

		public function Hellfire()
		{
			execution = 5;
			speed = -8;
			crtspeed = 0;
			acceleration = -.5;
			inc = 0;
		}
		override protected function move():void{
			if(Math.abs(crtspeed)<Math.abs(speed)){
				crtspeed+=acceleration;
			}						
			Moving.moveBeeline(this,crtspeed,0);
		}		
	}
}